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Wednesday, March 26, 2008
Monday, July 31, 2006
Thursday, March 2, 2006
Tuesday, January 31, 2006
About 4 months after starting with Unity I release my current learning project to the public for the first time. An executable is available, but only for Mac, and is probably crash prone.
Unity forum thread
Saturday, October 1, 2005
I began learning Unity. I was sort of faced with a huge obstacle: I had never really programmed before besides the severely limited visual scripting from my old RPG engine. Also, 3D applications were completely new to me. Together this made it a bit like trying to build something in pitch black darkness. I knew I had to push forward though, even if I didn't understand it all until quite later. Due to this a cycle of learning sort of evolved that I still sometimes use to this day. Looking back I think I can say that this is how I learn:
- Examine a problem.
- Use my best guesses of what is relevant to try to look up information on the subject.
- Make guesses about how to apply what I information I have.
- Try a solution.
- Try to make sense of how the solution failed, and make guesses about other methods that might work, taking into account everything I know so far.
- Inquire with a relevant community about the problem.
- Go back to step 2.
Thursday, January 1, 2004
Before I really got into programming starting when I was very young and would sometimes draw mazes and then run around pestering people with them, trying to get people to figure them out. I had an interest in games or at least creating entertainment for others.
When I first really used how to use a computer I drew some simple maze games in photoshop and put them together in hyper card. This image is a reconstruction of my memory of what the first thing I did looked like.